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It’s cumbersome, but it’s honestly the best solution to what would be a mess if carried straight over from the PC version. Decisions on equipment are reduced to maximizing your amount of green arrows and minimizing your red arrows. Stats are summarized with more all-encompassing numbers than the nitty-gritty DPS breakdowns found on the PC release. The most important piece of streamlining comes in how Diablo’s many menus are handled.
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But more than anything this just speaks to how well Blizzard makes games, and how much effort they put into the little details that often make or break them, port or otherwise. This is most easily summed up with Diablo III being well, easier (and more frequently just simpler) on console than it is on PC. A lot of attention has been paid not only to the new platform the game is being played on but how console gamers play. Making Diablo work on consoles must have been difficult, and Blizzard did the game justice with its treatment. If you haven’t already paid your dues to Diablo, or are unwilling to play it on PC, you’re left with a solid way to play the best selling PC game of last year. The console world is better off with releases coming from the RPG masterminds – but you take the good with the bad – and as competent as the console port is, it’s the weaker of the two ways to play Diablo.
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But it has now returned with Diablo III for Xbox 360 and PS3 (with a PS4 release also confirmed).